Metal Gear Solid on PS1: A Retrospective Review
This is a source-attributed retrospective, not a first-hand playtest: nobody on this project has replayed Metal Gear Solid for this piece, so what follows draws on documented contemporary reception, attributed to where it came from.
Stealth and controls
Metal Gear Solid (Japan, September 1998; North America, October 1998) built its core loop around avoiding detection rather than direct combat, using a top-down camera and radar to let players see guard sightlines and plan routes around them.
Play the original Metal Gear Solid
An original PS1 copy of Metal Gear Solid (1998), the game discussed above.
Check price on Amazon →Boss design
Its boss encounters are frequently cited as a highlight of the game specifically for breaking from straightforward combat, most famously a fight built around reading an opponent's psychic ability that reportedly reacted to what was plugged into the console's memory card slots.
Story presentation
The game leaned heavily on lengthy voiced cutscenes and radio-style codec conversations to deliver its story, a cinematic presentation style that contemporary and later coverage both credit as influential on how narrative-heavy action games were made afterward.
What has aged
At release, Metal Gear Solid received what's often described as unanimous critical acclaim, scoring around 94 out of 100 on aggregate review sites, and it's commonly credited as a founding influence on the modern stealth genre. That's a documented critical consensus, not our own personal verdict on how well any specific mechanic holds up today.
Frequently asked questions
How was Metal Gear Solid received when it came out?
It received what's often described as unanimous critical acclaim, with an aggregate score around 94 out of 100, and sold more than seven million copies worldwide.
What genre is Metal Gear Solid credited with founding?
It's commonly credited as a founding influence on the modern stealth game genre, built around avoiding detection rather than direct combat.
Did Metal Gear Solid have unusual boss fights?
Yes. Its boss encounters are frequently cited as a highlight, including one famously built around reading a psychic opponent that reportedly reacted to what was plugged into the PlayStation's memory card slots.
Sourcing and corrections
This retrospective is built from documented reception (including its approximately 94/100 aggregate score) and design details checked via web search against sources including Wikipedia in September 2026, not a first-hand playtest by this site.